Austin Wintory
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Q

What is the average duration of an in-game Journey piece?


Austin Wintory responded on 03/02/2012
A

That's almost impossible to answer actually, since the music is adaptive to the player. Sometimes it will appear to come and go but it actually almost never fully leaves. Hopefully you won't notice it come and going unless it's for some narrative reason ... but I'll leave it at that in order to avoid spoilers!

Q

I think you're right about what Journey is. Short form games have some distinct advantages. You also did well by the game with your music. When will the soundtrack be available?


Austin Wintory responded on 03/02/2012
A

Thank you!! Where did I say 'what Journey is?' I definitely have no interest in telling people what I think, nor trying to influence their personal interpretations. Journey means whatever you take it to mean.

And yes there will be a soundtrack! I'm not permitted to say the exact date but shortly after the March 13th release :)

Q

Hi! How is that you can give this Journey music bundle? Did you compose the score? :)


Austin Wintory responded on 03/01/2012
A

Yes I wrote every note of music you hear in the score. The bundle I'm preparing is stuff beyond the actual score itself, and instead are more like 'bonus tracks.' Most of it is Journey music but some of it is flOw music. There will be some surprises in there! You will receive a link via this newsletter soon .... none of the music in bundle will EVER be commercially available!

Q

Who is your favorite artist/composer?


Austin Wintory responded on 03/01/2012
A

My all-time favorite composer is Bela Bartok and immediately behind him is Jerry Goldsmith. Bartok died in 1945 and Goldsmith in 2004. Both are worth your time if you don't know their work.

Other than them, it's incredibly hard to answer that! There are many wonderful composers throughout history and alive today. Some of my colleagues who inspire me (who I also feel fortunate to call my friends) include Eric Whitacre, Michael Giacchino, Garry Schyman, Christopher Tin and Gerard Marino.

Q

How did you chine about working on journey?


Austin Wintory responded on 03/01/2012
A

I came about working on Journey because I had previously written all the music for flOw (both Jenova Chen's master's thesis version at USC, and then the subsequent PS3 version). After they finished Flower (which featured wonderful music by Vince Diamante, who had done Jenova's game before flOw called Cloud), Jenova reached out to me about Journey and we got started straight away. That was 3 years ago!!

Q

I'm just here for the special Journey music bundle :) Thanks a bunch!


Austin Wintory responded on 03/01/2012
A

You shall receive it! It will be sent shortly after Journey's release on March 13th, the date of which I haven't announced yet :)

Q

What do you expect from Journey?


Austin Wintory responded on 03/01/2012
A

I have no expectations from Journey ... I only wish that people take something away from the experience. I am sure there will be people who love it AND hate it ... both of which I prefer to indifference.

I look forward to the conversation afterwards, to see what people took away from it, if they did at all. It's totally unpredictable and that's very exciting!

Q

What you did to become a videogame music composer? I'm composer and i would like to be a videogame soundtracker someday, but i don't know where to start, what to do, or who i need to talk. Good day.


Austin Wintory responded on 03/01/2012
A

I am a lifelong gamer and I think that's ultimately the best advice I can give. If you love the medium, you will naturally gravitate towards others who do and eventually some of those people will be making games of their own and needing a composer. In my case, I attended USC and met Jenova Chen who later founded thatgamecompany with Kellee Santiago. I worked on Jenova's thesis flOw, then the PS3 version of it, and obviously recently Journey.

I highly recommend you join the Game Audio Network Guild: http://audiogang.org They are a wonderful organization for game composers. And above all, try and attend the GDC (http://gdconf.com). It's actually next week so it's probably too late for this year. But they happen all around the world, though the main one is SF in March each year.

I hope that helps! Like I said ... if you really love games, you'll find work. I know that sounds idealistic but it's true :)

Q

Journey YAY!


Austin Wintory responded on 03/01/2012
A

:)

Couldn't have said it better ...

Q

Why a question?


Austin Wintory responded on 03/01/2012
A

How incredibly unanswerable! Hats off to you .... if I were an android I think I probably would have just exploded from the logic loop ...